Nelaric Unreal Gameplay
Gameplay framework API
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
 CACharacter
  CANelaricCharacterBase character for project-specific walking characters
 CAGameModeBase
  CANelaricGameModeBaseBase game mode for NelaricGameplay worlds
 CAOnlineBeaconClient
  CATransitionBeaconClientContacts a destination server before game travel
 CAOnlineBeaconHostObject
  CATransitionBeaconHostRegisters the target approval beacon client type
 CAPawn
  CANelaricPawnBase pawn for project-specific controllable actors
 CAPlayerController
  CANelaricPlayerControllerBase player controller for NelaricGameplay worlds
 CAWorldSettings
  CANelaricWorldSettingsBase World Settings class for NelaricGameplay maps
 CNelaric::FInitGenerationIdentity of one initialization attempt
 CNelaric::FInitParticipantConfigurationOne resolved, local participant and its Ready dependencies
 CNelaric::FInitStateSnapshotCaptures the stage and terminal failure of one initialization attempt
 CNelaric::FNetworkEndpointHost address and transport port of one network endpoint
 CFPawnInitializationEntryOne component created and coordinated for a pawn
 CNelaric::FTransitionCallbacksTerminal callbacks for one asynchronous mode request
 CNelaric::FTransitionDestinationGame and approval endpoints of one destination server
 CNelaric::FTransitionHandleStable identity of one accepted transition request
 CIInitStateParticipantInterfaceContract implemented by an actor component in world initialization
  CUPawnInitStateComponentOptional pawn base implementing the initialization contract
 CUActorComponent
  CUNelaricPawnComponentBase for gameplay components owned directly by a pawn
   CUGameplayComponentPawn component available to gameplay content
   CUPawnInitStateComponentOptional pawn base implementing the initialization contract
 CUDataAsset
  CUPawnInitializationConfigAuthored component creation and readiness contract for a pawn
 CUGameInstanceSubsystem
  CUFrameworkPerformanceSubsystemProvides the game-instance scope for framework performance support
  CUSessionTransitionSubsystemCoordinates requests for a game world's network role
 CUInterface
  CUInitStateParticipantInterfaceUE type used to discover initialization participants on components
 CUPrimaryDataAsset
  CUWorldStartupConfigMap and authored player and activity policy for a gameplay world
 CUWorldSubsystem
  CUInitStateWorldSubsystemCoordinates registered initialization participants in one world