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Nelaric Unreal Gameplay
Gameplay framework API
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| CACharacter | |
| CANelaricCharacter | Base character for project-specific walking characters |
| CAGameModeBase | |
| CANelaricGameModeBase | Base game mode for NelaricGameplay worlds |
| CAOnlineBeaconClient | |
| CATransitionBeaconClient | Contacts a destination server before game travel |
| CAOnlineBeaconHostObject | |
| CATransitionBeaconHost | Registers the target approval beacon client type |
| CAPawn | |
| CANelaricPawn | Base pawn for project-specific controllable actors |
| CAPlayerController | |
| CANelaricPlayerController | Base player controller for NelaricGameplay worlds |
| CAWorldSettings | |
| CANelaricWorldSettings | Base World Settings class for NelaricGameplay maps |
| CNelaric::FInitGeneration | Identity of one initialization attempt |
| CNelaric::FInitParticipantConfiguration | One resolved, local participant and its Ready dependencies |
| CNelaric::FInitStateSnapshot | Captures the stage and terminal failure of one initialization attempt |
| CNelaric::FNetworkEndpoint | Host address and transport port of one network endpoint |
| CFPawnInitializationEntry | One component created and coordinated for a pawn |
| CNelaric::FTransitionCallbacks | Terminal callbacks for one asynchronous mode request |
| CNelaric::FTransitionDestination | Game and approval endpoints of one destination server |
| CNelaric::FTransitionHandle | Stable identity of one accepted transition request |
| CIInitStateParticipantInterface | Contract implemented by an actor component in world initialization |
| CUPawnInitStateComponent | Optional pawn base implementing the initialization contract |
| CUActorComponent | |
| CUNelaricPawnComponent | Base for gameplay components owned directly by a pawn |
| CUGameplayComponent | Pawn component available to gameplay content |
| CUPawnInitStateComponent | Optional pawn base implementing the initialization contract |
| CUDataAsset | |
| CUPawnInitializationConfig | Authored component creation and readiness contract for a pawn |
| CUGameInstanceSubsystem | |
| CUFrameworkPerformanceSubsystem | Provides the game-instance scope for framework performance support |
| CUSessionTransitionSubsystem | Coordinates requests for a game world's network role |
| CUInterface | |
| CUInitStateParticipantInterface | UE type used to discover initialization participants on components |
| CUPrimaryDataAsset | |
| CUWorldStartupConfig | Map and authored player and activity policy for a gameplay world |
| CUWorldSubsystem | |
| CUInitStateWorldSubsystem | Coordinates registered initialization participants in one world |