Terminal callbacks for one asynchronous mode request.
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#include <SessionTransitionSubsystem.h>
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FOnTransitionSucceeded | OnSucceeded |
| | Called after the destination connection passes verification.
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FOnTransitionCancelled | OnCancelled |
| | Called when the request is cancelled before completion.
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FOnTransitionTimedOut | OnTimedOut |
| | Called when the request exceeds its bounded timeout.
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FOnTransitionFailed | OnFailed |
| | Called when the request cannot complete.
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Terminal callbacks for one asynchronous mode request.
Exactly one matching bound callback runs on the game thread. An unbound matching callback is skipped. Each field is optional.
The documentation for this struct was generated from the following file: