Nelaric Unreal Gameplay
Gameplay framework API
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Nelaric::FInitParticipantConfiguration Struct Reference

One resolved, local participant and its Ready dependencies. More...

#include <InitStateWorldSubsystem.h>

Public Attributes

UActorComponent * Component = nullptr
 Component owned by the local actor.
FName ComponentId
 Stable ID unique on the actor.
bool bRequiredForPawnReady = true
 Whether pawn readiness includes this component.
TArray< UActorComponent * > Dependencies
 Local Ready dependencies; cyclic peers commit together.

Detailed Description

One resolved, local participant and its Ready dependencies.

The pawn initialization component supplies these entries before registering its components. References do not transfer ownership.


The documentation for this struct was generated from the following file: