Nelaric Unreal Gameplay
Gameplay framework API
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ATransitionBeaconHost Class Reference

Registers the target approval beacon client type. More...

#include <TransitionBeaconHost.h>

Inheritance diagram for ATransitionBeaconHost:

Public Member Functions

GAMEPLAYRUNTIME_API ATransitionBeaconHost (const FObjectInitializer &ObjectInitializer)
 Selects the matching beacon client type and network identifier.

Detailed Description

Registers the target approval beacon client type.

The authoritative world owns this actor while accepting pre-travel transition requests. The game mode makes each decision.


The documentation for this class was generated from the following file: