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Nelaric Unreal Gameplay
Gameplay framework API
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Registers the target approval beacon client type. More...
#include <TransitionBeaconHost.h>
Public Member Functions | |
| GAMEPLAYRUNTIME_API | ATransitionBeaconHost (const FObjectInitializer &ObjectInitializer) |
| Selects the matching beacon client type and network identifier. | |
Registers the target approval beacon client type.
The authoritative world owns this actor while accepting pre-travel transition requests. The game mode makes each decision.