|
Nelaric Unreal Gameplay
Gameplay framework API
|
Base game mode for NelaricGameplay worlds. More...
#include <NelaricGameModeBase.h>
Public Member Functions | |
| GAMEPLAYRUNTIME_API | ANelaricGameModeBase () |
| Selects the project's player controller for this game mode. | |
| GAMEPLAYRUNTIME_API bool | CanAcceptTransition () const |
| Reports whether this server can accept a transition. | |
| virtual GAMEPLAYRUNTIME_API void | StartPlay () override |
| Starts the target approval beacon on an online server. | |
Public Attributes | |
| int32 | TransitionBeaconListenPort = 15000 |
| Port on which this server listens for transition approval beacons. | |
Base game mode for NelaricGameplay worlds.
The server owns this actor for its world lifetime. It selects ANelaricPlayerController by default and hosts destination approval requests. Access game mode state on the game thread.
| GAMEPLAYRUNTIME_API bool ANelaricGameModeBase::CanAcceptTransition | ( | ) | const |
Reports whether this server can accept a transition.
Call on the authoritative game thread. This temporary implementation returns true until the active WorldStartupConfig can be retrieved and its MaxPlayers policy applied.
|
overridevirtual |
Starts the target approval beacon on an online server.
Unreal calls this on the authoritative game thread.