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Nelaric Unreal Gameplay
Gameplay framework API
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One component created and coordinated for a pawn. More...
#include <PawnInitializationConfig.h>
One component created and coordinated for a pawn.
IDs are unique within the asset and remain stable across edits. Dependencies name other entries in this asset, including cyclic groups. Authority and clients independently create selected entries under the same ID. Configured dynamic instances, Init State, and Generation remain local; replicate gameplay data through separate UE paths. A component requiring dynamic instance replication needs a separate creation path.