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Nelaric Unreal Gameplay
Gameplay framework API
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Base character for project-specific walking characters. More...
#include <NelaricCharacter.h>
Public Member Functions | |
| GAMEPLAYRUNTIME_API | ANelaricCharacter (const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) |
| Constructs the character with its native default subobjects. | |
Protected Attributes | |
| TObjectPtr< UPawnInitializationComponent > | PawnInitializationComponent |
| Initialization component owned by this character. | |
Base character for project-specific walking characters.
Derive in C++ or Blueprint and compose gameplay with pawn components. Retains ACharacter's capsule, mesh, movement component, and engine defaults. The world manages actor lifetime. Access on the game thread.
| GAMEPLAYRUNTIME_API ANelaricCharacter::ANelaricCharacter | ( | const FObjectInitializer & | ObjectInitializer = FObjectInitializer::Get() | ) |
Constructs the character with its native default subobjects.
Called by Unreal on the game thread during actor creation.
| ObjectInitializer | Initializer supporting derived subobjects. |