Nelaric Unreal Gameplay
Gameplay framework API
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ANelaricCharacter Class Reference

Base character for project-specific walking characters. More...

#include <NelaricCharacter.h>

Inheritance diagram for ANelaricCharacter:

Public Member Functions

GAMEPLAYRUNTIME_API ANelaricCharacter (const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())
 Constructs the character with its native default subobjects.

Protected Attributes

TObjectPtr< UPawnInitializationComponent > PawnInitializationComponent
 Initialization component owned by this character.

Detailed Description

Base character for project-specific walking characters.

Derive in C++ or Blueprint and compose gameplay with pawn components. Retains ACharacter's capsule, mesh, movement component, and engine defaults. The world manages actor lifetime. Access on the game thread.

Constructor & Destructor Documentation

◆ ANelaricCharacter()

GAMEPLAYRUNTIME_API ANelaricCharacter::ANelaricCharacter ( const FObjectInitializer & ObjectInitializer = FObjectInitializer::Get())

Constructs the character with its native default subobjects.

Called by Unreal on the game thread during actor creation.

Parameters
ObjectInitializerInitializer supporting derived subobjects.

The documentation for this class was generated from the following file:
  • NelaricGameplay/Plugins/NelaricGameplay/Source/GameplayRuntime/Public/Pawn/NelaricCharacter.h