Nelaric Unreal Gameplay
Gameplay framework API
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ANelaricPawn Class Reference

Base pawn for project-specific controllable actors. More...

#include <NelaricPawn.h>

Inheritance diagram for ANelaricPawn:

Public Member Functions

GAMEPLAYRUNTIME_API ANelaricPawn (const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get())
 Constructs the pawn with the engine's default behavior.

Protected Attributes

TObjectPtr< UPawnInitializationComponent > PawnInitializationComponent
 Initialization component owned by this pawn.

Detailed Description

Base pawn for project-specific controllable actors.

Derive in C++ or Blueprint and compose gameplay with pawn components. Retains APawn defaults, including its movement behavior. The world manages actor lifetime. Access on the game thread.

Constructor & Destructor Documentation

◆ ANelaricPawn()

GAMEPLAYRUNTIME_API ANelaricPawn::ANelaricPawn ( const FObjectInitializer & ObjectInitializer = FObjectInitializer::Get())

Constructs the pawn with the engine's default behavior.

Called by Unreal on the game thread during actor creation.

Parameters
ObjectInitializerInitializer supporting derived subobjects.

The documentation for this class was generated from the following file:
  • NelaricGameplay/Plugins/NelaricGameplay/Source/GameplayRuntime/Public/Pawn/NelaricPawn.h