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Nelaric Unreal Gameplay
Gameplay framework API
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Base pawn for project-specific controllable actors. More...
#include <NelaricPawn.h>
Public Member Functions | |
| GAMEPLAYRUNTIME_API | ANelaricPawn (const FObjectInitializer &ObjectInitializer=FObjectInitializer::Get()) |
| Constructs the pawn with the engine's default behavior. | |
Protected Attributes | |
| TObjectPtr< UPawnInitializationComponent > | PawnInitializationComponent |
| Initialization component owned by this pawn. | |
Base pawn for project-specific controllable actors.
Derive in C++ or Blueprint and compose gameplay with pawn components. Retains APawn defaults, including its movement behavior. The world manages actor lifetime. Access on the game thread.
| GAMEPLAYRUNTIME_API ANelaricPawn::ANelaricPawn | ( | const FObjectInitializer & | ObjectInitializer = FObjectInitializer::Get() | ) |
Constructs the pawn with the engine's default behavior.
Called by Unreal on the game thread during actor creation.
| ObjectInitializer | Initializer supporting derived subobjects. |