|
Nelaric Unreal Gameplay
Gameplay framework API
|
| NNelaric | |
| CFInitGeneration | Identity of one initialization attempt |
| CFInitParticipantConfiguration | One resolved, local participant and its Ready dependencies |
| CFInitStateSnapshot | Captures the stage and terminal failure of one initialization attempt |
| CFNetworkEndpoint | Host address and transport port of one network endpoint |
| CFTransitionCallbacks | Terminal callbacks for one asynchronous mode request |
| CFTransitionDestination | Game and approval endpoints of one destination server |
| CFTransitionHandle | Stable identity of one accepted transition request |
| CANelaricCharacter | Base character for project-specific walking characters |
| CANelaricGameModeBase | Base game mode for NelaricGameplay worlds |
| CANelaricPawn | Base pawn for project-specific controllable actors |
| CANelaricPlayerController | Base player controller for NelaricGameplay worlds |
| CANelaricWorldSettings | Base World Settings class for NelaricGameplay maps |
| CATransitionBeaconClient | Contacts a destination server before game travel |
| CATransitionBeaconHost | Registers the target approval beacon client type |
| CFPawnInitializationEntry | One component created and coordinated for a pawn |
| CIInitStateParticipantInterface | Contract implemented by an actor component in world initialization |
| CUFrameworkPerformanceSubsystem | Provides the game-instance scope for framework performance support |
| CUGameplayComponent | Pawn component available to gameplay content |
| CUInitStateParticipantInterface | UE type used to discover initialization participants on components |
| CUInitStateWorldSubsystem | Coordinates registered initialization participants in one world |
| CUNelaricPawnComponent | Base for gameplay components owned directly by a pawn |
| CUPawnInitializationConfig | Authored component creation and readiness contract for a pawn |
| CUPawnInitStateComponent | Optional pawn base implementing the initialization contract |
| CUSessionTransitionSubsystem | Coordinates requests for a game world's network role |
| CUWorldStartupConfig | Map and authored player and activity policy for a gameplay world |