Nelaric Unreal Gameplay
Gameplay framework API
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 NNelaric
  CFInitGenerationIdentity of one initialization attempt
  CFInitParticipantConfigurationOne resolved, local participant and its Ready dependencies
  CFInitStateSnapshotCaptures the stage and terminal failure of one initialization attempt
  CFNetworkEndpointHost address and transport port of one network endpoint
  CFTransitionCallbacksTerminal callbacks for one asynchronous mode request
  CFTransitionDestinationGame and approval endpoints of one destination server
  CFTransitionHandleStable identity of one accepted transition request
 CANelaricCharacterBase character for project-specific walking characters
 CANelaricGameModeBaseBase game mode for NelaricGameplay worlds
 CANelaricPawnBase pawn for project-specific controllable actors
 CANelaricPlayerControllerBase player controller for NelaricGameplay worlds
 CANelaricWorldSettingsBase World Settings class for NelaricGameplay maps
 CATransitionBeaconClientContacts a destination server before game travel
 CATransitionBeaconHostRegisters the target approval beacon client type
 CFPawnInitializationEntryOne component created and coordinated for a pawn
 CIInitStateParticipantInterfaceContract implemented by an actor component in world initialization
 CUFrameworkPerformanceSubsystemProvides the game-instance scope for framework performance support
 CUGameplayComponentPawn component available to gameplay content
 CUInitStateParticipantInterfaceUE type used to discover initialization participants on components
 CUInitStateWorldSubsystemCoordinates registered initialization participants in one world
 CUNelaricPawnComponentBase for gameplay components owned directly by a pawn
 CUPawnInitializationConfigAuthored component creation and readiness contract for a pawn
 CUPawnInitStateComponentOptional pawn base implementing the initialization contract
 CUSessionTransitionSubsystemCoordinates requests for a game world's network role
 CUWorldStartupConfigMap and authored player and activity policy for a gameplay world