Nelaric Unreal Gameplay
Gameplay framework API
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WorldStartupConfig.h File Reference
#include "Engine/DataAsset.h"
#include "UObject/SoftObjectPtr.h"
#include "WorldStartupConfig.generated.h"

Go to the source code of this file.

Classes

class  UWorldStartupConfig
 Map and authored player and activity policy for a gameplay world. More...

Enumerations

enum class  EActivityStartPolicy : uint8 { Manual , WhenMinimumReached }
 Determines how a local activity begins after its player gate is met. More...
enum class  EActivityJoinInProgressPolicy : uint8 { Reject , Participate }
 Determines whether a running local activity accepts participants. More...

Detailed Description

Declares the map and authored policy selected before starting a world.

Enumeration Type Documentation

◆ EActivityJoinInProgressPolicy

enum class EActivityJoinInProgressPolicy : uint8
strong

Determines whether a running local activity accepts participants.

Enumerator
Reject 

New participants cannot enter after the activity starts.

Participate 

New participants can enter while the activity is running.

◆ EActivityStartPolicy

enum class EActivityStartPolicy : uint8
strong

Determines how a local activity begins after its player gate is met.

Enumerator
Manual 

Gameplay code explicitly starts the activity.

WhenMinimumReached 

The activity starts when its minimum participant count is met.