9#include "Engine/DataAsset.h"
10#include "UObject/SoftObjectPtr.h"
12#include "WorldStartupConfig.generated.h"
46UCLASS(MinimalAPI, BlueprintType)
53 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category =
"World|Startup", meta = (AssetBundles =
"World"))
61 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category =
"World|Players", meta = (ClampMin =
"0"))
65 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category =
"World|Players", meta = (ClampMin =
"0"))
69 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category =
"World|Players")
73 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category =
"World|Players")
81 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category =
"Activity|Participants", meta = (ClampMin =
"0"))
85 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category =
"Activity|Participants", meta = (ClampMin =
"0"))
89 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category =
"Activity|Lifecycle")
93 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category =
"Activity|Participants")
104 UFUNCTION(BlueprintPure, Category =
"Nelaric|World")
115 UFUNCTION(BlueprintPure, Category =
"Nelaric|Activity")
126 UFUNCTION(BlueprintPure, Category =
"Nelaric|World")
EActivityJoinInProgressPolicy
Determines whether a running local activity accepts participants.
Definition WorldStartupConfig.h:30
@ Participate
New participants can enter while the activity is running.
Definition WorldStartupConfig.h:35
@ Reject
New participants cannot enter after the activity starts.
Definition WorldStartupConfig.h:32
EActivityStartPolicy
Determines how a local activity begins after its player gate is met.
Definition WorldStartupConfig.h:19
@ WhenMinimumReached
The activity starts when its minimum participant count is met.
Definition WorldStartupConfig.h:24
@ Manual
Gameplay code explicitly starts the activity.
Definition WorldStartupConfig.h:21
Map and authored player and activity policy for a gameplay world.
Definition WorldStartupConfig.h:48
bool bAllowJoinAfterActivation
Whether players may join after world gameplay activates.
Definition WorldStartupConfig.h:74
GAMEPLAYRUNTIME_API bool HasValidStartupConfig() const
Checks the complete authored startup configuration.
int32 MinPlayersToActivate
Players required to activate world gameplay; 0 has no gate.
Definition WorldStartupConfig.h:62
EActivityStartPolicy StartPolicy
Whether gameplay code or the minimum count triggers activity start.
Definition WorldStartupConfig.h:90
EActivityJoinInProgressPolicy JoinInProgressPolicy
Whether a running activity admits new participants by default.
Definition WorldStartupConfig.h:94
GAMEPLAYRUNTIME_API bool HasValidPlayerLimits() const
Checks the authored world player-count limits.
int32 MaxPlayers
Maximum admitted players; 0 adds no framework limit.
Definition WorldStartupConfig.h:66
int32 MinParticipantsToStart
Default participants required to start an activity.
Definition WorldStartupConfig.h:82
int32 MaxParticipants
Default activity capacity; 0 adds no activity-specific limit.
Definition WorldStartupConfig.h:86
TSoftObjectPtr< UWorld > WorldMap
Map to load after selecting and validating this startup config.
Definition WorldStartupConfig.h:54
GAMEPLAYRUNTIME_API bool HasValidActivityParticipantLimits() const
Checks the authored activity participant-count limits.
bool bInitiallyAcceptingPlayers
Whether the world initially accepts new players.
Definition WorldStartupConfig.h:70