Nelaric Unreal Gameplay
Gameplay framework API
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InitStateWorldSubsystem.h File Reference
#include "Containers/Array.h"
#include "Containers/Set.h"
#include "Containers/Map.h"
#include "Subsystems/WorldSubsystem.h"
#include "UObject/WeakObjectPtr.h"
#include "Pawn/InitStateTypes.h"
#include "InitStateWorldSubsystem.generated.h"

Go to the source code of this file.

Classes

struct  Nelaric::FInitParticipantConfiguration
 One resolved, local participant and its Ready dependencies. More...
class  UInitStateWorldSubsystem
 Coordinates registered initialization participants in one world. More...

Detailed Description

Declares the world coordinator for component-owned initialization.