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Nelaric Unreal Gameplay
Gameplay framework API
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#include "Containers/Array.h"#include "Containers/Set.h"#include "Containers/Map.h"#include "Subsystems/WorldSubsystem.h"#include "UObject/WeakObjectPtr.h"#include "Pawn/InitStateTypes.h"#include "InitStateWorldSubsystem.generated.h"Go to the source code of this file.
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| struct | Nelaric::FInitParticipantConfiguration |
| One resolved, local participant and its Ready dependencies. More... | |
| class | UInitStateWorldSubsystem |
| Coordinates registered initialization participants in one world. More... | |
Declares the world coordinator for component-owned initialization.