Nelaric Unreal Gameplay
Gameplay framework API
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InitStateTypes.h File Reference
#include "CoreTypes.h"

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Classes

struct  Nelaric::FInitGeneration
 Identity of one initialization attempt. More...
struct  Nelaric::FInitStateSnapshot
 Captures the stage and terminal failure of one initialization attempt. More...

Enumerations

enum class  Nelaric::EInitState : uint8 { Registered , DataAvailable , DataInitialized , Ready }
 Ordered stages of world initialization. More...

Detailed Description

Declares native initialization states and dependency values.

Enumeration Type Documentation

◆ EInitState

enum class Nelaric::EInitState : uint8
strong

Ordered stages of world initialization.

Enumerator
Registered 

The participant has been registered.

DataAvailable 

Required data is available.

DataInitialized 

Required data has been initialized; gameplay cannot run yet.

Ready 

Initialization is complete and component gameplay may run.