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Nelaric Unreal Gameplay
Gameplay framework API
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#include "CoreTypes.h"#include "Core/NetWork/NetworkEndpoint.h"#include "Delegates/Delegate.h"#include "OnlineBeaconClient.h"#include "TransitionBeaconClient.generated.h"Go to the source code of this file.
Classes | |
| class | ATransitionBeaconClient |
| Contacts a destination server before game travel. More... | |
Functions | |
| DECLARE_MULTICAST_DELEGATE_ThreeParams (FTargetDecision, uint64, bool, bool) | |
| Reports a target decision or beacon failure on the game thread. | |
Declares the destination server's pre-travel approval channel.
| DECLARE_MULTICAST_DELEGATE_ThreeParams | ( | FTargetDecision | , |
| uint64 | , | ||
| bool | , | ||
| bool | ) |
Reports a target decision or beacon failure on the game thread.
Parameters are request ID, approval, and whether the target authority replied. A connection failure has false for both bools.