Nelaric Unreal Gameplay
Gameplay framework API
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TransitionBeaconClient.h File Reference
#include "CoreTypes.h"
#include "Core/NetWork/NetworkEndpoint.h"
#include "Delegates/Delegate.h"
#include "OnlineBeaconClient.h"
#include "TransitionBeaconClient.generated.h"

Go to the source code of this file.

Classes

class  ATransitionBeaconClient
 Contacts a destination server before game travel. More...

Functions

 DECLARE_MULTICAST_DELEGATE_ThreeParams (FTargetDecision, uint64, bool, bool)
 Reports a target decision or beacon failure on the game thread.

Detailed Description

Declares the destination server's pre-travel approval channel.

Function Documentation

◆ DECLARE_MULTICAST_DELEGATE_ThreeParams()

DECLARE_MULTICAST_DELEGATE_ThreeParams ( FTargetDecision ,
uint64 ,
bool ,
bool  )

Reports a target decision or beacon failure on the game thread.

Parameters are request ID, approval, and whether the target authority replied. A connection failure has false for both bools.