|
Nelaric Unreal Gameplay
Gameplay framework API
|
This is the complete list of members for USessionTransitionSubsystem, including all inherited members.
| CancelTransition(Nelaric::FTransitionHandle Handle) | USessionTransitionSubsystem | |
| Deinitialize() override | USessionTransitionSubsystem | protectedvirtual |
| GetNetMode() const | USessionTransitionSubsystem | |
| Initialize(FSubsystemCollectionBase &Collection) override | USessionTransitionSubsystem | protectedvirtual |
| InternalClearApprovalTransport(const Nelaric::FGameplayRuntimeInternalAccessKey &Key) | USessionTransitionSubsystem | |
| InternalConfigureApprovalTransport(const Nelaric::FGameplayRuntimeInternalAccessKey &Key, const Nelaric::FStartTransitionApproval &Source, const Nelaric::FStartTransitionApproval &Target, const Nelaric::FOnTransitionTerminated &Terminated) | USessionTransitionSubsystem | |
| InternalReportSourceApproval(const Nelaric::FGameplayRuntimeInternalAccessKey &Key, uint64 RequestId, bool bApproved) | USessionTransitionSubsystem | |
| InternalReportTargetApproval(const Nelaric::FGameplayRuntimeInternalAccessKey &Key, uint64 RequestId, bool bApproved) | USessionTransitionSubsystem | |
| InternalReportTargetUnavailable(const Nelaric::FGameplayRuntimeInternalAccessKey &Key, uint64 RequestId) | USessionTransitionSubsystem | |
| RequestTransition(ENetMode TargetMode, const Nelaric::FTransitionDestination &Destination, const Nelaric::FTransitionCallbacks &Callbacks) | USessionTransitionSubsystem |