Nelaric Unreal Gameplay
Gameplay framework API
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USessionTransitionSubsystem Member List

This is the complete list of members for USessionTransitionSubsystem, including all inherited members.

CancelTransition(Nelaric::FTransitionHandle Handle)USessionTransitionSubsystem
Deinitialize() overrideUSessionTransitionSubsystemprotectedvirtual
GetNetMode() constUSessionTransitionSubsystem
Initialize(FSubsystemCollectionBase &Collection) overrideUSessionTransitionSubsystemprotectedvirtual
InternalClearApprovalTransport(const Nelaric::FGameplayRuntimeInternalAccessKey &Key)USessionTransitionSubsystem
InternalConfigureApprovalTransport(const Nelaric::FGameplayRuntimeInternalAccessKey &Key, const Nelaric::FStartTransitionApproval &Source, const Nelaric::FStartTransitionApproval &Target, const Nelaric::FOnTransitionTerminated &Terminated)USessionTransitionSubsystem
InternalReportSourceApproval(const Nelaric::FGameplayRuntimeInternalAccessKey &Key, uint64 RequestId, bool bApproved)USessionTransitionSubsystem
InternalReportTargetApproval(const Nelaric::FGameplayRuntimeInternalAccessKey &Key, uint64 RequestId, bool bApproved)USessionTransitionSubsystem
InternalReportTargetUnavailable(const Nelaric::FGameplayRuntimeInternalAccessKey &Key, uint64 RequestId)USessionTransitionSubsystem
RequestTransition(ENetMode TargetMode, const Nelaric::FTransitionDestination &Destination, const Nelaric::FTransitionCallbacks &Callbacks)USessionTransitionSubsystem