Nelaric Unreal Gameplay
Gameplay framework API
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UInitStateWorldSubsystem Member List

This is the complete list of members for UInitStateWorldSubsystem, including all inherited members.

AreRequiredParticipantsReady(const AActor *Owner) constUInitStateWorldSubsystem
ConfigureParticipant(UActorComponent *Component, FName ComponentId, bool bRequiredForPawnReady, const TArray< UActorComponent * > &Dependencies)UInitStateWorldSubsystem
ConfigureParticipants(const TArray< Nelaric::FInitParticipantConfiguration > &Configurations)UInitStateWorldSubsystem
IsParticipantReady(UActorComponent *Component) constUInitStateWorldSubsystem
NotifyParticipantChanged(UActorComponent *Component, const Nelaric::FInitStateSnapshot &Previous)UInitStateWorldSubsystem
RegisterParticipant(UActorComponent *Component)UInitStateWorldSubsystem
RequestParticipantRefresh(UActorComponent *Component)UInitStateWorldSubsystem
UnregisterParticipant(UActorComponent *Component)UInitStateWorldSubsystem