Nelaric Unreal Gameplay
Gameplay framework API
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GameplayComponent.h
Go to the documentation of this file.
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// Copyright (c) 2026 Nelaric
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#pragma once
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#include "
Pawn/NelaricPawnComponent.h
"
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#include "GameplayComponent.generated.h"
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UCLASS(MinimalAPI, Blueprintable, ClassGroup = (Nelaric), meta = (BlueprintSpawnableComponent))
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class
UGameplayComponent
: public UNelaricPawnComponent
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{
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GENERATED_BODY()
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public
:
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GAMEPLAYRUNTIME_API
UGameplayComponent
(
const
FObjectInitializer& ObjectInitializer);
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};
NelaricPawnComponent.h
UGameplayComponent::UGameplayComponent
GAMEPLAYRUNTIME_API UGameplayComponent(const FObjectInitializer &ObjectInitializer)
Constructs a gameplay component with the pawn base defaults.
NelaricGameplay
Plugins
NelaricGameplay
Source
GameplayRuntime
Public
Pawn
GameplayComponent.h
Generated by
1.18.0